Fresh new concept art from our friend Matt Tkocz. Matt gots cars.
Keywords: digital concept spaceship illustrations by matt tkocz born in rybnik poland in 1986 2 Years later family moved to germany where I grew up In the Fall of 2008 matt moved to pasadena california to study entertainment design at the famous art center college of design
Thursday, March 1, 2012
Wednesday, February 29, 2012
Concept spaceship environments by Yohann Schepacz
Tuesday, February 28, 2012
Concept ships by Roy Santua
Concept spaceship stuff by Dreamworks Animation artist Roy Santua.
Keywords: digital concept spaceship illustrations by veteran professional concept artist roy santua employed at dreamworks animation film and vfx visual effects los angeles california
Keywords: digital concept spaceship illustrations by veteran professional concept artist roy santua employed at dreamworks animation film and vfx visual effects los angeles california
Monday, February 27, 2012
Concept ships by John Wallin Liberto
Some fresh new art by our friend John.
Keywords: flying concept spaceship vehicle art by professional concept artist john wallin liberto aircraft art airplane artist
Keywords: flying concept spaceship vehicle art by professional concept artist john wallin liberto aircraft art airplane artist
Wednesday, February 22, 2012
Concept ship from Cowboys And Aliens by Phil Saunders
Phil Saunders is super pro. Check the TRON concept art.
Keywords: 2d digital concept spaceship work design drawing painting illustration by professional concept artist phil saunders cowboys and aliens film motion picture movie cinema concepts
Keywords: 2d digital concept spaceship work design drawing painting illustration by professional concept artist phil saunders cowboys and aliens film motion picture movie cinema concepts
Tuesday, February 21, 2012
Quarterly Rant on Conceptships
Hello Conceptships readers! A while ago, I had the idea of doing a small rant every three months to communicate ideas to you guys for what is to come. I've not been doing it because the move to the new house was crazy. Here goes one though.
My wife and I went to see Episode I this weekend. The artists that worked on that film are so friggin inspirational... To the point of depression. Just like a lot of you, My dream would be to work on the next three Star Wars movies (providing Mr. George Lucas decides to make them). I watch movies so differently from my wife. She is totally into the story and dialogue, while my eyes comb every frame for stuff I've missed before. The sound separation is so incredible as well... Made me wish I had my laptop with me so I could doodle during the show.
I had noticed how much Jar Jar's eyes looked like a mudskipper's at the beginning of the film and remembered I had shot a mudskipper here at the Denver Zoo not too long ago with my Canon T2i/ef-400 lens . Like a little kid, I whipped out the clip after the movie and started to conceptualize a more realistic Gungan. My wife just sort of stared at me while I was piecing the comp together with the eagerness of a ten year old kid.
Two and a half days (20 hours later), I had this crazy video concept art. The Star Wars flick seriously made this production so completely different from anything I have ever tried before. It was like a Eureka moment for me. This is my first piece of art in 2012... I'm so lucky my wife likes Star Wars because I don't think I would have made it otherwise.
The top two eyes are .png sequences on separate layers that are somewhat randomized. I need to learn how to do a proper randomization script in Flash. This will more than likely end up as the header for ConceptALIENS.
The theory behind this Gungan alien is that when in water, the top two eyes stick out of it to look out for enemies, while the bottom two eyes are submerged looking for prey that is attracted to its bioluminescent "lure":)
The chances of ever working over at Lucasfilm are about as good as hitting the Colorado lottery but just the idea of it makes me a better artist... I think. However, a more realistic option would be to team up with all of you talented folks and make short but sweet sequences that perhaps could be pitched to large studios. I want to eventually make a film. That always has and always will be my main goal (Other than being a good dad and husband:).
I find the concept of 5,000 artists from all over the world working simultaneously on one film fascinating. Could something like that ever be coordinated? What would the quality be like. Sounds interesting. I've met so many artists in the last few years, It is starting to feel more plausible than ever. Let's keep making stuff and see what happens.
I've had so many entries as of late, I can honestly say, I'm starting to get a little overwhelmed. I really need to figure out how to do this full time so I can start doing the stuff I really want to do!
Thanks so much for reading my rant. New header on the way for March... Stay tuned.
And as always, thanks to each and every one of you for submitting art. Whether it makes the blogs or not, I think I am getting smarter studying all of your images. Much Love!!!!
P.S. working on this made me realize that photography is going to replace polygon modeling in some instances pertaining to film and video games. Instead of basic geometry with photo maps, i believe objects will be photographed from every angle to form a hyper-realistic experience. Geometry will be used for secondary elements such as terrain and backgrounds. Just a thought. Later!
Keywords: concept star wars animated flash loop of gungan alien using mudskipper footage frame sequence shot at th edenver zoo with a canon t2i ef-400 mm lens concept animated character sheet for star wars sequels by igor tkac
My wife and I went to see Episode I this weekend. The artists that worked on that film are so friggin inspirational... To the point of depression. Just like a lot of you, My dream would be to work on the next three Star Wars movies (providing Mr. George Lucas decides to make them). I watch movies so differently from my wife. She is totally into the story and dialogue, while my eyes comb every frame for stuff I've missed before. The sound separation is so incredible as well... Made me wish I had my laptop with me so I could doodle during the show.
I had noticed how much Jar Jar's eyes looked like a mudskipper's at the beginning of the film and remembered I had shot a mudskipper here at the Denver Zoo not too long ago with my Canon T2i/ef-400 lens . Like a little kid, I whipped out the clip after the movie and started to conceptualize a more realistic Gungan. My wife just sort of stared at me while I was piecing the comp together with the eagerness of a ten year old kid.
Two and a half days (20 hours later), I had this crazy video concept art. The Star Wars flick seriously made this production so completely different from anything I have ever tried before. It was like a Eureka moment for me. This is my first piece of art in 2012... I'm so lucky my wife likes Star Wars because I don't think I would have made it otherwise.
The top two eyes are .png sequences on separate layers that are somewhat randomized. I need to learn how to do a proper randomization script in Flash. This will more than likely end up as the header for ConceptALIENS.
The theory behind this Gungan alien is that when in water, the top two eyes stick out of it to look out for enemies, while the bottom two eyes are submerged looking for prey that is attracted to its bioluminescent "lure":)
The chances of ever working over at Lucasfilm are about as good as hitting the Colorado lottery but just the idea of it makes me a better artist... I think. However, a more realistic option would be to team up with all of you talented folks and make short but sweet sequences that perhaps could be pitched to large studios. I want to eventually make a film. That always has and always will be my main goal (Other than being a good dad and husband:).
I find the concept of 5,000 artists from all over the world working simultaneously on one film fascinating. Could something like that ever be coordinated? What would the quality be like. Sounds interesting. I've met so many artists in the last few years, It is starting to feel more plausible than ever. Let's keep making stuff and see what happens.
I've had so many entries as of late, I can honestly say, I'm starting to get a little overwhelmed. I really need to figure out how to do this full time so I can start doing the stuff I really want to do!
Thanks so much for reading my rant. New header on the way for March... Stay tuned.
And as always, thanks to each and every one of you for submitting art. Whether it makes the blogs or not, I think I am getting smarter studying all of your images. Much Love!!!!
P.S. working on this made me realize that photography is going to replace polygon modeling in some instances pertaining to film and video games. Instead of basic geometry with photo maps, i believe objects will be photographed from every angle to form a hyper-realistic experience. Geometry will be used for secondary elements such as terrain and backgrounds. Just a thought. Later!
Keywords: concept star wars animated flash loop of gungan alien using mudskipper footage frame sequence shot at th edenver zoo with a canon t2i ef-400 mm lens concept animated character sheet for star wars sequels by igor tkac
Monday, February 20, 2012
Concept ships from PROJECT 77 by Martin Deschambault
Concept art for a very interesting project by our friend Martin Deschambault.
Keywords: 2d personal project 77 concept art by concept artist martin deschambault dechambo.com universe with designed environments creatures vehicles and characters
Keywords: 2d personal project 77 concept art by concept artist martin deschambault dechambo.com universe with designed environments creatures vehicles and characters
Thursday, February 16, 2012
Starship Enterprise concept by Shawn Weixelman
An entry for the Design the Next Enterprise contest by Shawn Weixelman.
Keywords: cryptic studio design the next enterprise contest star trek online game entry by shawn weixelman
Keywords: cryptic studio design the next enterprise contest star trek online game entry by shawn weixelman
Wednesday, February 15, 2012
Concept ships by Fabián J. Cuevas
More of Fabián's concept art on fabelab.blogspot.com
Keywords: concept science fiction futuristic illustrations by fabián j cuevas from mexico city attending algonquin college ottawa ontario canada
Keywords: concept science fiction futuristic illustrations by fabián j cuevas from mexico city attending algonquin college ottawa ontario canada
Tuesday, February 14, 2012
Spaceship concept art by Dima Goryainov
A couple of ships by our friend Dima Goryainov.
Keywords: science fiction sci-fi concept spaceship design illustrations by college student dima goryainov originally from Russia currently majoring in digital art and design at the university of advancing technology in tempe arizona concept art and illustration
Keywords: science fiction sci-fi concept spaceship design illustrations by college student dima goryainov originally from Russia currently majoring in digital art and design at the university of advancing technology in tempe arizona concept art and illustration
Monday, February 13, 2012
Concept spaceship designs by Mike Kim
Beautiful design work by Mike Kim. I'm seeing a monthly header in the near future.
Keywords: science fiction sci-fi concept spaceship design illustrations render by concept artist mike kim los angeles california car automobile industrial design vehicle art
Keywords: science fiction sci-fi concept spaceship design illustrations render by concept artist mike kim los angeles california car automobile industrial design vehicle art
Friday, February 10, 2012
Concept ships by Christian Bravery
Top notch work from TheBrave. Check out Leading Light.
Keywords: concept spaceship illustrations killzone 2 concept art by christian bravery leading light concept design firm house
Keywords: concept spaceship illustrations killzone 2 concept art by christian bravery leading light concept design firm house
Thursday, February 9, 2012
Concept spaceship model by Joachim Sverd
Ship modelled by scifiwarships (Joachim Sverd) and rendered and photoshopped by Mike Mars.
Keywords: 3d model designed in Sketch up by joachim sverd and mike mars
tactical battledrone/UAV armed with massive particle cannon intended as a force multipier for capital warships of the solar battleforce
(earth in the 24century) flying main gun intended to support big warships combat by adding extra unmanned gun batteries
Keywords: 3d model designed in Sketch up by joachim sverd and mike mars
tactical battledrone/UAV armed with massive particle cannon intended as a force multipier for capital warships of the solar battleforce
(earth in the 24century) flying main gun intended to support big warships combat by adding extra unmanned gun batteries
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