Monday, December 31, 2007
Final Fantasy: The spirits within
It is the first all cg film to go where most producers and artist just simply will not go. Hyper realistic character and futuristic tech design.
This genre of film obviously lacks the return profit that goofy dancing cg animals or cartoony characters do as it isolates only a small population of viewer, probably a techy male from ages 12 on up.
Spirits within has been criticized for its "weak" story line and the ever so popular and overly used term "uncanny valley syndrome" but I think everyone will agree that the only thing uncanny is the technical achievement by Square and all of the artists involved on the project.
Final Fantasy: The spirits within has been airing lately in High definition on HD.net and is still my favorite all cg movie to date. Kudos to Square for taking a chance and pushing the medium beyond anything we've ever seen.
It's difficult to find a whole lot of information on artists who have worked on the film and even the bonus disc doesn't disclose a whole lot of information on the subject. Though there is a commentary version on the bonus DVD, it's geared more towards the creation of the cg characters as opposed to the technical elements of the film.
There is a making of Final fantasy: The spirits within book.
Stay tuned for number nine of the most influential concept ship design in film countdown here on conceptships.blogspot.
HAPPY NEW YEAR!
Keywords: Final fantasy the spirits within animated flash loop ships spaceships screen grabs influential concept art ship design in film cg countdown
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2007
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December
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- Final Fantasy: The spirits within
- Concept ships renders from Sparth
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