tag:blogger.com,1999:blog-3045488734527759793.post1344365563058559234..comments2024-03-12T11:10:18.810-06:00Comments on concept ships: Apple vs. Adobe and conceptships?concept shipshttp://www.blogger.com/profile/15633460197320743820noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-3045488734527759793.post-1359809225844872342010-05-20T15:04:51.445-06:002010-05-20T15:04:51.445-06:00funny to read about the bad things in flash. The b...funny to read about the bad things in flash. The basic negative point is the developer, not the app. I think many ppl doesnt rly know what flash can do. dream on in html5.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-46827947647851399092010-05-17T00:08:38.370-06:002010-05-17T00:08:38.370-06:00The war against Flash is a classic case of misdire...The war against Flash is a classic case of misdirection.<br /><br />First off, I don't like the way Apple is going with the control of content on the iPad and the anti-desktop computer propaganda. <br /><br />However, I think Apple targeted Flash on purpose, due to the fact that it is considered a very crappy product outside of Flash Dev circles.<br /><br />A lot of web users hate it, and even block it. It's very buggy anywhere but Windows. It is a lot more proprietary then just about any other codec/platform.<br /><br />Jobs went after Flash 'cus he knows a lot of intelligent people agree with him in the tech world and the tech savvy creative world. A good chunk of the public agrees too. And that is who his real market is anyway, because if the people "in the know" mostly agree with the concept that Flash needs to die, and the Jobs gives them an excuse, such as the iPad, then it will die.<br /><br />Once Flash is vanquished, and HTML5, or something better comes along (I don't think Jobs cares which) then people will remember that Jobs was right, and that he won.<br /><br />The App Store is the real evil, since it not just a tightly controlled software gatekeeper, it is also controlling content. Even worse then that, they are controlling the type of content, making moral judgments from on high.Roryhttp://thelastspot.tumblr.comnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-63505982057148920362010-05-16T08:11:16.355-06:002010-05-16T08:11:16.355-06:00It is interesting that so many "consumers&quo...It is interesting that so many "consumers" care that much about Flash. I'd even go as far as to hazard a guess that these "consumers" actually know a bit about coding...i.e. they are Flash developers and it is they and Adobe who are the only ones that really care about this whole issue, and not the consumers themselves, who are (rightfully) technology agnostic.<br /><br />Flash, began as a simple animation tool before Adobe decided to build a development platform around something that should have never been accepted as such. Flash is not a programming platform, it is not an alternative OS, it not even a good scripting language. It is mediocre at best and has been widely accepted only because, up to the advent of HTML 5, it has been the only viable option for web page animations.<br /><br />Apple is trying to protect the integrity of their products. Apple wants to control the iPhone OS platform. However, It does not want to control ALL platforms (unlike some other company...). Everyone, can freely choose. As a longtime developer I have programmed for many platforms (Flash among them) and for 2 years now I have been coding for iPhone OS in Objective-C. I was willing to put in the effort to learn a completely new language because after 25 years of computing experience I share Steve Jobs' opinion that native code is unsurpassed in its quality and efficiency. Somehow, I feel that many others in my age-span are of the same opinion.<br /><br />Now, if Flash is unleashed on iPhone we all know that we will get thousands of sub-par approximations of what native apps can achieve. Does the consumer care? Maybe, maybe not. What many of us iPhone developers care about is not to see our efforts get wasted by an influx of developers who will reap the benefits of the platform with less than half of the effort we've put in.<br /><br />Flash developers on the other hand, want the easy way in. They see iPhone OS as a lucrative opportunity to extend their market. Literally, they aim to get max. compensation for zero effort. Is that fair? You be the judge.<br /><br />Say what you will about Jobs and Apple. Yes, even I hate it when I have to wait a week for my app to get approved. Yes, Jobs is not the most sympathetic CEO out there (are there any?) but he has a vision. Without him we would not have iPhone or even the (admittedly good) Android. We would still be stuck with crappy Win Mobile and the ultimate in developer-unfriendliness which is Symbian. <br /><br />Similar arguments have been stated in the past for Java. “Let’s all code in Java and bask in the cross-platform bliss”. Has anyone really seen a Java desktop app that can stand up to the best native desktop apps? I guess not. It's a matter of plain simple computer science. <br /><br />I suggest we get back to the basics of computing and figure out what is good or not. Cross-platform has been a holly grail of computer science for more years than we care to count and it has never happened to a large degree of success. Cross-platform solutions are always sub-par when stacked against native code. Do you really see any high-performance computing done in Java, Python, Ruby or Flash? The answer is no. Where performance matters and where visual excellence is important native code shines. Cross-platform has found its niche in the server world of enterprise solutions where none of these requirements are paramount (important yes but not paramount). <br /><br />And to those who cry about freedom of expression, feel free to express yourself on any other OS platform out there. But let Apple do what it does best. Create uncomprising technology.cookeecuthttp://www.saturatedcolors.netnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-58804413797600684292010-05-16T05:16:54.521-06:002010-05-16T05:16:54.521-06:00@lunadude
The CPU usage debunking is still just pr...@lunadude<br />The CPU usage debunking is still just propaganda. The truth is that Flash-heavy sites still obliterate battery life and send Cooling fans into overdrive.<br />Flash 10.1 beta can bring down Snow Leopard on my iMac due to poor quality code accessing the GPU.<br />JVM is not nice. Unless Applets are kept up to date, they won't work with newer versions of the JVM. We have to prevent Java Updates on one machine at work just to be able to access a billing system which doesn't work on later versions of the JVM.<br />Third-Party SWF players (as well as Flash-Lite Players on mobile devices) are useless for anything but playing Ads and Tracking Cookies.<br />SilverLight is much better than Flash 10, it can integrate with the DOM of the webpage and the PC and Mac versions are 100% compatible. Moonlight for Linux is almost 90% Compatible, and released under GNU LGPL; it is much more "Free" and "Open" than SWF will ever be.<br />If your worried about loosing your investment in ActionScript, There are ActionScript Interpreters written in HTML5. You can even use a translator to convert your ActionScript into JavaScript!Salvo Danhttps://www.blogger.com/profile/18400463280836082918noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-23458881073495703652010-05-15T21:43:11.950-06:002010-05-15T21:43:11.950-06:00Flash until something better comes along...
Actua...Flash until something better comes along...<br /><br />Actually I don't use Adobe Flash to create my content, I use a software from Sothink called SWF Quicker. It does what I need it to but, doesn't cost an arm and a leg. But still, I hate coding. I'm a content creator. I don't want to waste time I don't have trying to figure out how to get A to play nice with B. It's a time suck for me and as easy as Action Script is, I hate having to code with it.<br /><br />Now if something else comes along and is as easy or easier then what I've got then hell ya I'm switching but, until that day arrives I've got to stick with the least time suck there is and right now that appears to be flash/Quicker.<br /><br />digitalcole.netAnonymoushttps://www.blogger.com/profile/02647942014469251912noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-46689530441546408432010-05-15T18:13:46.562-06:002010-05-15T18:13:46.562-06:00As a Mac User I have to be very careful about Flas...As a Mac User I have to be very careful about Flash heavy websites as my laptop tends to chug along like it's stuck in molasses. I would love to see someway to go about Flash sites without this problem but it has come to a point that I have had to add a Flashblock program so Flash animations don't send my battery life and my CPU usage into overdrive. <br /><br />Formats I do however approve are the newer codecs that people have now started to integrate into their sites that look like video clips but are not. Fascinating stuff, really.Unknownhttps://www.blogger.com/profile/00148091076602289239noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-73913256074310423832010-05-14T22:54:56.310-06:002010-05-14T22:54:56.310-06:00Flash has it's place. It can be used very eff...Flash has it's place. It can be used very effectively, or it can deploy crap. I understand the security issues, but most of the power/cpu claims have been debunked.<br /><br />HTML5 is wonderful, but it is not ready for prime time. H.264 video is not the same thing as streaming interactivity. Given some time, Adobe (and others) will have some high-end development apps, but right now, there is nothing.<br /><br />Java is nice, but the JVM is a hog. So damn slow and no fun to develop in, if you are a designer.<br /><br />(I've been developing Flash for about 12 years.)<br /><br />Mac/Windows/*Unix, who cares. It is all about content, not the tools or platforms. Get over it.Lunadudehttps://www.blogger.com/profile/07035522077503553123noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-11106240829205108652010-05-14T21:11:06.305-06:002010-05-14T21:11:06.305-06:00I was going to buy an iphone not so long back, jus...I was going to buy an iphone not so long back, just before all of this happened. <br />since ive been learning to develop flash myself for all its great practical purposes for a few years now, and really enjoying it, I decided to hold off. Then I learnt how good the HTC desire is with google android. so-long apple, back to where you always were on my list. behind someone else. <br /><br />BTW, this site loads great for me, and I still have the option to turn off the flash banner if I wanted.<br /><br />hear that apple.. O.P.T.I.O.N. strongly suggest you look into it if you want to survive the next ten years.Anonymoushttps://www.blogger.com/profile/11727745164064609549noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-6170876861561730482010-05-14T02:57:25.064-06:002010-05-14T02:57:25.064-06:00"Why would you need Flash if HTML5 can delive..."Why would you need Flash if HTML5 can deliver video on the web without it?"<br /><br />Because...Flash does a lot more than stream video? :pAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-80315758378580856152010-05-13T22:52:42.197-06:002010-05-13T22:52:42.197-06:00Adobe tried to demo Flash mobile
It crashed in fr...Adobe tried to demo Flash mobile<br /><br />It crashed in front of a room full of developers... repeatedly<br /><br />A very embarassing debacle for Adobe given Apples recent criticisms. Eitherway there's plenty of reasons not to use flash if you disregard what Apple has said, purely from usability, nevermind rollover ( or lack of) on the iPad, or slowness.<br /><br />A lot of the stuff flash does can be done with html and jquery these days anywayTom J Nowellhttps://www.blogger.com/profile/05953977372126548812noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-74101933746765371452010-05-13T20:55:07.988-06:002010-05-13T20:55:07.988-06:00A Mac-user's opinion... Don't use Flash....A Mac-user's opinion... Don't use Flash. Its just unnecessary eye-candy. No one needs the bells and whistles. Your site will look just as great without it. If I were you, I'd want to make my web site accessible to as many people as possible, and there are too many iPhone users to ignore. Drop the Flash, its a small sacrifice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-70554300805652093042010-05-13T18:01:37.037-06:002010-05-13T18:01:37.037-06:00You may want to read this... http://dailyiphoneblo...You may want to read this... http://dailyiphoneblog.com/2010/04/29/apples-thoughts-on-flash-and-why-flash-is-wrong-for-iphone/<br />Flash is not going to happen on the ipad/itouch.The Cuckold Donhttps://www.blogger.com/profile/11051022342948858057noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-272447106853625062010-05-13T17:29:44.208-06:002010-05-13T17:29:44.208-06:00I think it's wrong to call Apple's approac...I think it's wrong to call Apple's approach as "closed". I would prefer to say focused.Wes Ballhttps://www.blogger.com/profile/13388698105469729941noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-13549200014063132822010-05-13T12:19:55.474-06:002010-05-13T12:19:55.474-06:00I love your site, but the flash banners are really...I love your site, but the flash banners are really overdone. I block them due to their size and load time. Sorry.<br /><br />I know this doesn't contribute to your flash vs apple thread here, but it's important to remember to consider your viewer/end user and not get caught up in the techy stuff that often doesn't matter to others.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-46401902392960601212010-05-13T11:26:40.673-06:002010-05-13T11:26:40.673-06:00I dont like flash, too many problems. If with HTML...I dont like flash, too many problems. If with HTML5 you can do the same without the problems of Flash, perfect for meAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-87574484170242000212010-05-13T11:23:34.604-06:002010-05-13T11:23:34.604-06:00The funny thing is that everybody was up in arms w...The funny thing is that everybody was up in arms when Apple released a Mac without a floppy drive! USB that will never catch on!!<br /><br />I think it another case of Apple looking toward the future, which is HTML5. If they feel Flash is not the way forward and has security/performance issues on their devices the it's their right not to implement it.<br /><br />Why would you need Flash if HTML5 can deliver video on the web without it?<br /><br />As far as all the fancy graphics and stuff, that can all be done in CSS3 and Javascript now. Web developers are experimenting with this stuff and coming up with some amazing things. Animations, interfaces and web apps that no longer require the use of Flash. Look to the future people!<br /><br />In five years we'll be wondering what all the fuss was about.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-35048364289022422082010-05-13T10:30:33.086-06:002010-05-13T10:30:33.086-06:00When it comes to developing Apps and delivering th...When it comes to developing Apps and delivering those to their mobile devices (which is a totally separate issue), I can see Apples dilema. <br /><br />Seeing how their cutting edge software development was ignored by developers in the 80s/90s because developers were wedded to development tools that venders couldn't be bothered to update, left them in a very awkward position. <br /><br />Where the underlying architecture and technology was superior to the competition but the applications running on that (which didn't take advantage of it) delivered a poor user experience when compared to the same app running on Windows.<br /><br />Even today, its taken almost 8-10yrs for Adobe to port all its apps to Cocoa despite the fact Carbon was only ever a stepping stone from OS9 to OS10 and would have limited support in the future in 2001. Adobe is the last major Mac application developer to switch its core code to Cocoa APIs (For your info CS5 finally ports all the CS suite to Cocoa despite the fact it has been available since 2001 and it was clear Carbon the intermediary API would have a limited shelf life).<br /><br />Their way of attempting to avoid that was to force the developers to use Apples own tools or to point them towards development tools that did support that technology for Mac OS X.<br /><br />You may not like it, but it makes perfect business sense for Apple to ban 'translator code layers' from the development of OS X apps. It takes away their exposure to the whims of a third parties upgrade plans in terms of what they do and don't support on that platform and makes sure developers who do support your platform have access to all the technologies that platform supports.<br /><br />And then their is the touchscreen support. Its a totally different paradigm to mouse and keyboard, and at the moment Flash does not support it at least not comfortably. While we are yet to see the new version which is due to support it, my gut feeling is it isn't going to be great. The fact is Flash was developed at a time when touchscreens were still sci fi. And whatever the war of words Flash definitely causes a drain in power on a Mac laptop (which is why my MacBook Pro has Flash disabled as default and my Windows 7 laptop does does not).<br /><br />Don't get me wrong. I would love to see a small footprint flash plugin that was efficient on all platforms that fully supported touch interfaces and that was truly open. It would totally justify my own investment in learning actionscript and the ins and outs of flash development (as well as the cost of the damned software). However I don't think that is going to happen anytime soon. In the meantime we will have to put up with the war of words between Apple and Adobe, and a lack of flash support on Apple mobile devices (if it comes at all!!).<br /><br />And I will have to continue my love/hate relationship with flash :-)<br /><br />JimJim (a Web Developer)noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-72128696571832567652010-05-13T10:30:33.085-06:002010-05-13T10:30:33.085-06:00One of the problems with flash is it isn't acc...One of the problems with flash is it isn't accessible. It stands outside the Document Object Model (DOM), you aren't able to select text for example as default. Browsers for the blind cannot read the content of Flash without torturous work arounds.<br /><br />HTML5 and CSS3 stands within the DOM which is a huge advantage.<br /><br />While the plugin is fairly efficient on the PC on other platforms it is buggy/slow and doesn't use hardware acceleration (though Adobe do seem to be addressing that issue). <br /><br />Its a plugin. While it is easy to install, there are those who never install, because of company policy, security or performance issues or on principle. And contrary to what some might say the <br /><br />As a plugin you are at the whim of the company that produces it and the standards and level of support provided by them. If Adobe decided to drop support for Linux or some other platform , or to not include some seemingly vital functionality its their prerogative, and the consumer and other third parties have little say. While I am sure a third party would step in in those cases you would be behind the curve in terms of updates and changes.<br /><br /> It is disingenuous for Adobe to claim its 'free' and 'open' because they publish the standard and 'anyone can produce a flash player'. They still control those standards. When there is already a company that produces a free Flash player, what possible reason would anyone produce a rival player that produces the same functionality. And who owns the intellectual property and who defines the standards it supports. If it is open why am I paying Adobe such a huge amount of money for the professional development tools and why don't other companies offer a similar package? Something to do with licensing I am sure;-)<br /><br />As a web developer I have to take all of those into consideration. While flash is eminently suitable in some circumstances, in my opinion many/most uses of flash are frivolous and pointless, and could be much more easily and efficiently handled by good XHTML and CSS and existing Java support and off course the emerging HTML5 and CSS3 standards.<br /><br />For web app development I would opt for one of the excellent java frameworks.<br /><br />Saying that however HTML5 and CSS3 are still a developing standard and there are still areas where Flash excels over any other solution.<br /><br />In conclusion on the plugin side of the arguement, I would say Flash nees to be reinvented to some degree, and Adobe need to be more consistent with their support and with the change in platforms. They (Adobe and before as Macromedia) have been woefully inadequate at both. I can understand why Apple have banned it. And unfortunately I think anything they do now is probably too little too late. While Apple had a tiny share of PC market share they could afford to leave OS X behind in development and while touchscreens were a niche product, again it didn't matter to Adobe that Flash didn't support it well. Now Apple have a significant share of mobile platform and touch interface has become an emerging mainstream standard, they have suddenly been caught out. Apple I fear, won't allow themselves to be subject to Adobes whim again.<br /><br /><br />JimJim (a Web Developer)noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-38029836282855562842010-05-13T09:56:01.189-06:002010-05-13T09:56:01.189-06:00Great thoughts!
I agree -- HTML5 does some fantas...Great thoughts!<br /><br />I agree -- HTML5 does some fantastic stuff -- but to call it a Flash replacement really ignores so many of the other things that Flash really excels at, and I think they can co-exist and address the things that they each do best.<br /><br />Flash rocks, and it's one of the big reasons why I'm not interested in developing for (or even owning) an i-Device.Clinthttps://www.blogger.com/profile/05919109761994692487noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-38217885104627055152010-05-13T09:49:31.237-06:002010-05-13T09:49:31.237-06:00I feel that apple's attack on flash is related...I feel that apple's attack on flash is related to their own selfish benefit. The success of the iPhone is greatly attributed to the app store. If the ipad/phone could run flash, they could also play the huge assortment of "FREE" flash games, that might detour people from buying from the apple library which much of is directly "inspired" by games you can already play online for free via flash. As for video playback, of course apple owning quicktime could be another reason for them to discourage flash for video. They already managed to get youtube to convert their catalog to mov format so it could be viewed on the iPhone.Nori Toyhttps://www.blogger.com/profile/09676553651016092623noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-50828517682847880852010-05-13T09:25:42.535-06:002010-05-13T09:25:42.535-06:00Increasingly, Apple are trying the "walled ga...Increasingly, Apple are trying the "walled garden" approach: locking down developers to their development tools and systems in an attempt to make porting software to other mobile devices difficult or impossible.<br /><br />Apple are computing for coffeeshop hipsters. Their marketing is insulting and deceptive, especially considering that they now use commodity x86 hardware like everyone else.<br /><br />This crap with Flash is just more of the same behavior. This appears to me to be a move against Google more so than Adobe which has until now been largely an Apple vassal. <br /><br />Apple want to control web video on the ipad. That's the reason for this action.Stephen Greyhttps://www.blogger.com/profile/12561935944292699586noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-14412555185795332662010-05-13T03:54:21.694-06:002010-05-13T03:54:21.694-06:00As a Mac user, I find websites with Flash incredib...As a Mac user, I find websites with Flash incredibly annoying. I could visit websites for Hours on my MacBook Pro as long as they didn't have flash, but as soon as Adobe's abomination of a plugin loaded, I could see my battery level decrease at an exponential rate.<br /><br />ClickToFlash (a SWF-handling Plugin that blocks flash content until the user clicks on it) was a very welcome relief. If I didn't want to view a Flash animation, I wouldn't click on it. YouTube and Vimeo videos embedded in Blogs had links to the YouTube or Vimeo websites; if they offered h.264 alternatives to FLV, ClickToFlash could substitute the MPEG4 video instead.<br /><br />ConceptShips loads <b>much</b> quicker with ClickToFlash installed, and is a much more pleasant experience. Previously, I found visiting ConceptShips a chore I suffered through to enrich my artistic appreciation. Now, with ClickToFlash blocking superfluous flash (which I find doesn't enhance static images very much at all), ConceptShips is a pure joy to visit, the only unpleasantness being the occasional void on the page as ClickToFlash preserves page formatting by creating whitespace (or coloured/textured space, depending on the Page Background) where bandwidth-hungry Shockwave is excised from an already image-saturated blog entry.<br /><br />Using my RSS reader is also much more pleasant as only stable h.264, MP3, AAC and images are preloaded. Previously, SWF would continuously crash my RSS reader, causing me to trim my feeds of SWF-heavy blogs.<br /><br />One of the selling points of the iPhone, for me at lease, is that it can't play SWF. I was contemplating a Palm Prē, until they announced a plugin architecture at CES2010. I suggest that poor Flash Plugin stability on WebOS, despite Palm's promises was one of the things that killed the viability of the Platform. Google's failed Android demos at FlashCamp and Web2.0 Expo show that Adobe, even working with the brain-trust of Google can't get mobile SWF working properly.<br /><br />I used to use BeOS and (before that) Linux; two platforms without stable SWF playback technologies. The Golden-age of SWF was when Macromedia licensed the technology for Mojo for BeOS (you could at least create Flash in BeOS), and to Apple for Quicktime 6.0 (you didn't need Macromedia's Plugin). When Adobe purchased Macromedia and killed all third party SWF development and playback tools, it was the beginning of the end for Flash on platforms other than 32-bit Windows.<br /><br />Conceptual Art, and Science Fiction are about pushing the envelope of technology. It is weird that so many SF Writers and Artists are so conservative when it comes to new technologies. Many are even actively regressive, trying the maintain some ancient, defunct <i>status quo</i>, rather than pursuing the <i>tempus ut</i> of which they love so much.Salvo Danhttps://www.blogger.com/profile/18400463280836082918noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-47585887978216168172010-05-13T02:04:25.015-06:002010-05-13T02:04:25.015-06:00To Apple,
Please put Flash on your awesome devices...To Apple,<br />Please put Flash on your awesome devices and finally make them perfect. HTML 5 is not going to film 3 dimensional objects with small f-stops at 60 frames per second. You're gonna need an app. for that:) I don't want to see a division of artists because of technological differences and cock blocks. It's a backwards way of thinking that impedes intellectual production and creates barriers for what otherwise could be amazing experiences. <br />To Adobe,<br />I'm glad you've finally stood up for yourselves rather than begging Apple to put Flash on the iPAD. I'm sure the financial implications are/were profound. I appreciate the foresight in acquiring the Flash product. I believe it will be the standard in multimedia design for a long time to come. I would also love to see an Adobe phone... PHOTOPHONE? FLASHFONE? Perhaps partner up with google... or Research in motion. I could see it, with a high megapixel camera and Photoshop on it. And the .SWF plug-in. I'd buy one!concept shipshttps://www.blogger.com/profile/15633460197320743820noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-71985108721122164302010-05-13T02:03:17.688-06:002010-05-13T02:03:17.688-06:00Anyway, back to the subject of Flash.
Believe it o...Anyway, back to the subject of Flash.<br />Believe it or not, I predicted the buyout of Macromedia by Adobe on the Adobe boards. I would post a link but it was long ago and I can't seem to find it (If anyone ever does, I would greatly appreciate the url ). It just seemed like a perfect fit. Using the amazing Aftereffects program with Flash was just too good of a combination and obviously Adobe saw the potential of these apps, working in tandem, especially in the hand held market. Around the same time, I predicted Apple to be working on a telephone on the cgtalk boards. I'll try to track down the link... My name for it was the iTELEPOD:) I sort of figured that maybe Adobe was working on a telephone of their own but that turned out not to be so.<br /> I've always found the combination of art and business fascinating. For better or worse, the two have shaped each other and will probably continue to do so forever. However, it is a sad fact that sometimes the business side hinders the artistic side. Take Steve Jobs' stance on putting Flash on their hand held devices (Check out what Apple has to say about Flash on their homepage). He recently noted in a Keynote speech that Flash will not be available on any of them and went as far as to call the app (that Adobe paid over three billy goats for)... buggy. Ouch! I thought that was a little harsh and uncalled for. Anyone that develops media using Flash knows that to be completely false. In fact, the exact opposite is true. Flash lends itself very well for the "newer" cascading style sheet layout methods. You might not agree, but I thought that was the first time Mr. Jobs showed a little bit of insecurity in his long reign as CEO of Apple. I guess only time will tell.<br /> Flash is on 98 percent of desktop computers. Not so on the hand helds. Hand helds are the future and everyone knows it... Including Apple. The demonstration of the iPAD by Jobs clearly showed missing sections of layout which made use of the .swf files, thus making an otherwise perfect piece of technology... imperfect. Is Apple working on a similar format? Perhaps incorporating their Quicktime VTR technology? Probably. Final Cut Pro, Apple's counteract video editing software to Adobe's Premiere application is regarded by many as THE video editing package. <br />Honestly, I don't write a lot. Writing is difficult and time consuming for me. I feel I could be more of an asset drawing or rendering a 3D project for some sort of multimedia presentation. I feel really passionate about this particular issue though. I don't want Mac and PC people splitting up and going their separate ways. I've made conceptships in an effort to show how we, the artists, can unify and make our own high definition animations. Maybe milking our old art in the process. By collaborating, we can make animated films like never before, exactly how we want. Animated comic book panels embedded in a vertical scrolling format... with sound! Possibly making some extra dollars with advertising along the way. I imagine educational blogs that pre load high definition animated Flash loops while the text is being read. Perhaps animated films of hydrothermal vents or how elephants drinks or the precise movement of a Swiss watch or how the vertical take off mechanism works on an F-22 fighter jet.concept shipshttps://www.blogger.com/profile/15633460197320743820noreply@blogger.comtag:blogger.com,1999:blog-3045488734527759793.post-29790932730892872272010-05-13T02:01:49.286-06:002010-05-13T02:01:49.286-06:00People seemed very hung up on codec driven players...People seemed very hung up on codec driven players such as Quicktime, Real and Windows Media. Youtube was using Flash but the .flv and not the .swf format (which is a very important distinction that a lot of people fail to make) which made sense for back then since connections were slow and buggy at best and 640 to 800 pixels was a defacto standard size for web page building. It was not feasible to make a ten minute animation in the .swf format and so Quicktime mpeg4 compression and the like was obviously the solution for any film maker wanting to publish his/her works on the web. To me, the obvious advantage to Flash was being able to play my short high definition clips in real time. There was just no other way to do it then, especially in the pristine quality that the Flash animations would play. This was huge in pre visualizing large movies. Frankly, it was unbelievable. A year later, I read an article about some big design houses switching to HD... I was like "what? I've been doing 720p animations in my basement for two years... Come on!":)<br />I used to try and post some of these movies on big computer graphic forums only to find that NONE of them had the enable HTML feature turned on. I would suggest that they turn them on but most of the moderators were so against Flash then... and even now. How the application was perceived was almost humorous...as some kind of an unknown exploit terrorizing their databases for malicious intentions. It seemed to me to be more of a benefit. My hat goes off to conceptart.org as being the first big art forum to enable HTML in their multimedia and animation part of their board. It's a huge leap forward for presenting motion art on the world wide web.<br />Okay, so I forgot to mention I was doing all of these HD Flash animations on a PC. Yeah I know... Boo! In 1995, I bought a failing t-shirt shop in (what turned out to be) a failing shopping mall that was equipped with a 386 dos system hooked up to a Brother embroidery machine. Shortly there after, I upgraded to the Windows 95 operating system. Since then, I've clone stamped about a thousand ex boyfriends out of photographs for iron-on transfers... and the rest is... well... history.concept shipshttps://www.blogger.com/profile/15633460197320743820noreply@blogger.com